The high-tech company professionally engaged into the VR and AR applications and education of teenagers. At present the core members of the company come from famous game and internet companies like Sohu, Changyou, KONAMI, Punchbox, and owns one education course design and game planning team composed of a whole line of first tier teachers and planners with more than 15 years of experience. Since its founding, the company has abode by the doctrine of “letting the growth be beautiful like a fairy tale” and is wholeheartedly aspired to use our creative ideas, technologies and products to assist the global teenagers to study happily and grow in good health. The company attaches great importance to the all-inclusive cooperation between the upper and lower streams and the copyright protection. Right now many products combined with an education backdrop have already applied for corresponding copyrights and technological patents. At the same time the strategic cooperation with multiple upstream well-known hardware providers, and many schools, museums and organizations in the downstream are also in progress. On the road of doing our best to use VR/AR application for the education of global teenagers, the company will put full force to promote the harmonious and win-win development of VR/AR education ecology, at the same time we will shoulder the challenge brought by the current historical era.