新技术赋能教育内容提供商。利用人工智能技术与虚拟现实技术,系统开发K12教学内容,产品覆盖中国20多个省份(包括台湾)及新加坡、马来西亚等10个国家和地区,平台内容总保有量位居全球领先,有近200所学校试用,100余所学校付费使用,客单价20-50万元不等。开拓了线上Steam新产品线,签约超过50个机构。



  

  The high-tech company professionally engaged into the VR and AR applications and education of teenagers. At present the core members of the company come from famous game and internet companies like Sohu, Changyou, KONAMI, Punchbox, and owns one education course design and game planning team composed of a whole line of first tier teachers and planners with more than 15 years of experience. Since its founding, the company has abode by the doctrine of “letting the growth be beautiful like a fairy tale” and is wholeheartedly aspired to use our creative ideas, technologies and products to assist the global teenagers to study happily and grow in good health. The company attaches great importance to the all-inclusive cooperation between the upper and lower streams and the copyright protection. Right now many products combined with an education backdrop have already applied for corresponding copyrights and technological patents. At the same time the strategic cooperation with multiple upstream well-known hardware providers, and many schools, museums and organizations in the downstream are also in progress. On the road of doing our best to use VR/AR application for the education of global teenagers, the company will put full force to promote the harmonious and win-win development of VR/AR education ecology, at the same time we will shoulder the challenge brought by the current historical era.